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README fix typo
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@@ -93,7 +93,7 @@
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<h3 id="uxplay-starts-but-stalls-after-initialized-server-sockets-appears-with-the-server-name-showing-on-the-client-but-the-client-fails-to-connect-when-the-uxplay-server-is-selected.">2. uxplay starts, but stalls after “Initialized server socket(s)” appears, <em>with the server name showing on the client</em> (but the client fails to connect when the UxPlay server is selected).</h3>
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<p>This shows that a <em>DNS-SD</em> service is working, but a firewall on the server is probably blocking the connection request from the client. (One user who insisted that the firewall had been turned off turned out to have had <em>two</em> active firewalls (<em>firewalld</em> and <em>ufw</em>) <em>both</em> running on the server!) If possible, either turn off the firewall to see if that is the problem, or get three consecutive network ports, starting at port n, all three in the range 1024-65535, opened for both tcp and udp, and use “uxplay -p n” (or open UDP 6000, 6001, 6011 TCP 7000,7001,7100 and use “uxplay -p”).</p>
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<h3 id="problems-after-the-client-server-connection-has-been-made">3. Problems <em>after</em> the client-server connection has been made:</h3>
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<p>If you do <em>not</em> see the message <code>raop_rtp_mirror starting mirroring</code>, something went wrong before the client-server negociations were finished. For such problems, use “uxplay -d” (debug log option) to see what is happening: it will show how far the connection process gets before the failure occurs. You can compare your debug output to that from a successful start of UxPlay in the <a href="https://github.com/FDH2/UxPlay/wiki">UxPlay Wiki</a>.</p>
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<p>If you do <em>not</em> see the message <code>raop_rtp_mirror starting mirroring</code>, something went wrong before the client-server negotiations were finished. For such problems, use “uxplay -d” (debug log option) to see what is happening: it will show how far the connection process gets before the failure occurs. You can compare your debug output to that from a successful start of UxPlay in the <a href="https://github.com/FDH2/UxPlay/wiki">UxPlay Wiki</a>.</p>
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<p><strong>If UxPlay reports that mirroring started, but you get no video or audio, the problem is probably from a GStreamer plugin that doesn’t work on your system</strong> (by default, GStreamer uses the “autovideosink” and “autoaudiosink” algorithms to guess what are the “best” plugins to use on your system).</p>
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<p>Sometimes “autovideosink” may select the OpenGL renderer “glimagesink” which may not work correctly on your system. Try the options “-vs ximagesink” or “-vs xvimagesink” to see if using one of these fixes the problem.</p>
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<p>Other reported problems are connected to the GStreamer VAAPI plugin (for hardware-accelerated Intel graphics, but not NVIDIA graphics). Use the option “-avdec” to force software h264 video decoding: this should prevent autovideosink from selecting the vaapisink videosink. Alternatively, find out if the gstreamer1.0-vaapi plugin is installed, and if so, uninstall it. (If this does not fix the problem, you can reinstall it.)</p>
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@@ -373,7 +373,7 @@ starting at port n, all three in the range 1024-65535, opened for both tcp and
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### 3. Problems _after_ the client-server connection has been made:
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If you do _not_ see the message ``raop_rtp_mirror starting mirroring``, something went wrong before the client-server negociations were finished.
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If you do _not_ see the message ``raop_rtp_mirror starting mirroring``, something went wrong before the client-server negotiations were finished.
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For such problems, use "uxplay -d " (debug log option) to see what is happening: it will show how far the connection process gets before
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the failure occurs. You can compare your debug output to
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that from a successful start of UxPlay in the [UxPlay Wiki](https://github.com/FDH2/UxPlay/wiki).
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@@ -477,7 +477,7 @@ use "uxplay -p").
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### 3. Problems *after* the client-server connection has been made:
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If you do *not* see the message `raop_rtp_mirror starting mirroring`,
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something went wrong before the client-server negociations were
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something went wrong before the client-server negotiations were
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finished. For such problems, use "uxplay -d" (debug log option) to see
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what is happening: it will show how far the connection process gets
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before the failure occurs. You can compare your debug output to that
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