mirror of
https://github.com/morgan9e/UxPlay
synced 2026-04-15 00:34:05 +09:00
edit README
This commit is contained in:
@@ -32,7 +32,7 @@
|
||||
<h2 id="building-uxplay-on-linux-or-bsd">Building UxPlay on Linux (or *BSD):</h2>
|
||||
<p>(Instructions for Debian/Ubuntu; adapt these for other Linuxes; for macOS, see below). See <a href="#troubleshooting">Troubleshooting</a> below for help with any difficulties.</p>
|
||||
<p>Make sure that your distribution provides OpenSSL 1.1.1 or later, and libplist 2.0 or later. (This means Debian 10 “Buster”, Ubuntu 18.04 or later.) If it does not, you may need to build and install these from source (see below).</p>
|
||||
<p>You need a C/C++ compiler (e.g. g++) with the standard development libraries installed. Debian-based systems provide a package “build-essential” for use in compiling software. Make sure that cmake>=3.4.1 and pkg-config are also installed: “sudo apt-get install cmake pkg-config”. In a terminal window, change directories to the source directory of the downloaded source code (“UxPlay-*”, “*” = “master” or the release tag for zipfile downloads, “UxPlay” for “git clone” downloads), then do</p>
|
||||
<p>You need a C/C++ compiler (e.g. g++) with the standard development libraries installed. Debian-based systems provide a package “build-essential” for use in compiling software. Make sure that cmake>=3.4.1 and pkg-config are also installed: “sudo apt-get install cmake pkg-config”. In a terminal window, change directories to the source directory of the downloaded source code (“UxPlay-*”, “*” = “master” or the release tag for zipfile downloads, “UxPlay” for “git clone” downloads), then follow the instructions below:</p>
|
||||
<p><strong>Note:</strong> By default UxPlay will be built with optimization for the computer it is built on; when this is not the case, as when you are packaging for a distribution, use the cmake option <code>-DNO_MARCH_NATIVE=ON</code>.</p>
|
||||
<ol type="1">
|
||||
<li><code>sudo apt-get install libssl-dev libplist-dev</code> (unless you need to build OpenSSL and libplist from source).</li>
|
||||
|
||||
@@ -130,7 +130,7 @@ You need a C/C++ compiler (e.g. g++) with the standard development libraries ins
|
||||
systems provide a package "build-essential" for use in compiling software. Make sure that cmake>=3.4.1
|
||||
and pkg-config are also installed: "sudo apt-get install cmake pkg-config".
|
||||
In a terminal window, change directories to the source directory of the
|
||||
downloaded source code ("UxPlay-\*", "\*" = "master" or the release tag for zipfile downloads, "UxPlay" for "git clone" downloads), then do
|
||||
downloaded source code ("UxPlay-\*", "\*" = "master" or the release tag for zipfile downloads, "UxPlay" for "git clone" downloads), then follow the instructions below:
|
||||
|
||||
**Note:** By default UxPlay will be built with optimization for the computer it is built on; when this is
|
||||
not the case, as when you are packaging for a distribution, use the cmake option `-DNO_MARCH_NATIVE=ON`.
|
||||
|
||||
@@ -171,7 +171,7 @@ cmake\>=3.4.1 and pkg-config are also installed: "sudo apt-get install
|
||||
cmake pkg-config". In a terminal window, change directories to the
|
||||
source directory of the downloaded source code ("UxPlay-\*", "\*" =
|
||||
"master" or the release tag for zipfile downloads, "UxPlay" for "git
|
||||
clone" downloads), then do
|
||||
clone" downloads), then follow the instructions below:
|
||||
|
||||
**Note:** By default UxPlay will be built with optimization for the
|
||||
computer it is built on; when this is not the case, as when you are
|
||||
|
||||
Reference in New Issue
Block a user