libwinpr-utils: Use criticalsection with spincount

Use InitializeCriticalSectionAndSpinCount instead of IntializeCriticalSection.
Using spin counts for critical sections of short duration enables the calling
thread to avoid the wait operation in most situations which can dramatically
improve the overall performance on multiprocessor systems.

On Linux this change has no effect because the new winpr critical section
implementation does not use the SpinCount field under Linux because the NPTL
synchronization primitives are implemented using the extremely performant
futex system calls which have this magic already built in.

However, on Mac OS X this change improved the overall performance of the
multithreaded RemoteFX decoder by 25 percent.

I've used a SpinCount of 4000 which avoided 99 percent of the wait calls.
This value is also used by Microsoft's heap manager for its per-heap
critical sections.

Note: This change requires pull request #1397 to be merged.
This commit is contained in:
Norbert Federa
2013-08-07 17:10:43 +02:00
parent 21796ad73d
commit 3a58934eb2
10 changed files with 10 additions and 10 deletions

View File

@@ -390,7 +390,7 @@ wArrayList* ArrayList_New(BOOL synchronized)
arrayList->array = (void**) malloc(sizeof(void*) * arrayList->capacity);
InitializeCriticalSection(&arrayList->lock);
InitializeCriticalSectionAndSpinCount(&arrayList->lock, 4000);
ZeroMemory(&arrayList->object, sizeof(wObject));
}

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@@ -134,7 +134,7 @@ wBufferPool* BufferPool_New(BOOL synchronized, int fixedSize, DWORD alignment)
pool->synchronized = synchronized;
if (pool->synchronized)
InitializeCriticalSection(&pool->lock);
InitializeCriticalSectionAndSpinCount(&pool->lock, 4000);
if (!pool->fixedSize)
{

View File

@@ -158,7 +158,7 @@ wCountdownEvent* CountdownEvent_New(DWORD initialCount)
{
countdown->count = initialCount;
countdown->initialCount = initialCount;
InitializeCriticalSection(&countdown->lock);
InitializeCriticalSectionAndSpinCount(&countdown->lock, 4000);
countdown->event = CreateEvent(NULL, TRUE, FALSE, NULL);
if (countdown->count == 0)

View File

@@ -194,7 +194,7 @@ wMessageQueue* MessageQueue_New()
queue->array = (wMessage*) malloc(sizeof(wMessage) * queue->capacity);
ZeroMemory(queue->array, sizeof(wMessage) * queue->capacity);
InitializeCriticalSection(&queue->lock);
InitializeCriticalSectionAndSpinCount(&queue->lock, 4000);
queue->event = CreateEvent(NULL, TRUE, FALSE, NULL);
}

View File

@@ -119,7 +119,7 @@ wObjectPool* ObjectPool_New(BOOL synchronized)
pool->synchronized = synchronized;
if (pool->synchronized)
InitializeCriticalSection(&pool->lock);
InitializeCriticalSectionAndSpinCount(&pool->lock, 4000);
pool->size = 0;
pool->capacity = 32;

View File

@@ -202,7 +202,7 @@ wPubSub* PubSub_New(BOOL synchronized)
pubSub->synchronized = synchronized;
if (pubSub->synchronized)
InitializeCriticalSection(&pubSub->lock);
InitializeCriticalSectionAndSpinCount(&pubSub->lock, 4000);
pubSub->count = 0;
pubSub->size = 64;

View File

@@ -243,7 +243,7 @@ wQueue* Queue_New(BOOL synchronized, int capacity, int growthFactor)
queue->array = (void**) malloc(sizeof(void*) * queue->capacity);
ZeroMemory(queue->array, sizeof(void*) * queue->capacity);
InitializeCriticalSection(&queue->lock);
InitializeCriticalSectionAndSpinCount(&queue->lock, 4000);
queue->event = CreateEvent(NULL, TRUE, FALSE, NULL);
ZeroMemory(&queue->object, sizeof(wObject));

View File

@@ -154,7 +154,7 @@ wReferenceTable* ReferenceTable_New(BOOL synchronized, void* context, REFERENCE_
ZeroMemory(referenceTable->array, sizeof(wReference) * referenceTable->size);
referenceTable->synchronized = synchronized;
InitializeCriticalSection(&referenceTable->lock);
InitializeCriticalSectionAndSpinCount(&referenceTable->lock, 4000);
}
return referenceTable;

View File

@@ -153,7 +153,7 @@ wStack* Stack_New(BOOL synchronized)
stack->synchronized = synchronized;
if (stack->synchronized)
InitializeCriticalSection(&stack->lock);
InitializeCriticalSectionAndSpinCount(&stack->lock, 4000);
stack->size = 0;
stack->capacity = 32;

View File

@@ -323,7 +323,7 @@ wStreamPool* StreamPool_New(BOOL synchronized, size_t defaultSize)
pool->synchronized = synchronized;
pool->defaultSize = defaultSize;
InitializeCriticalSection(&pool->lock);
InitializeCriticalSectionAndSpinCount(&pool->lock, 4000);
pool->aSize = 0;
pool->aCapacity = 32;