mirror of
https://github.com/morgan9e/UxPlay
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use gst_macos fix for "Official" GStreamer >= 1.22 packages
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36
README.md
36
README.md
@@ -518,11 +518,10 @@ so you don't have to install one.) Install both the gstreamer-1.0 and gstreamer-
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to install (they install to /Library/FrameWorks/GStreamer.framework). Homebrew or MacPorts users should **not** install (or should uninstall)
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the GStreamer supplied by their package manager, if they use the "official" release.
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* **ADDED 2023-01-25: in the current 1.22.x releases something in the GStreamer macOS binaries appears to not be
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working (UxPlay starts receiving the AirPlay stream, but the video window does not open)**. If
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you have this problem, use the older GStreamer-1.20.7 binary packages until a fix is found. _You could instead
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compile the "official" GStreamer-1.22.x release from source: GStreamer-1.22.0 has been successfully
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built this way on a system using MacPorts: see_ [the UxPlay Wiki](https://github.com/FDH2/UxPlay/wiki/Building-GStreamer-from-Source-on-macOS-with-MacPorts).
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* Since GStreamer v1.22, the "Official" (gstreamer.freedesktop.org) macOS binaries require a wrapper "gst_macos_main"
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around the actual main program (uxplay). This should have been applied during the UxPlay compilation process, and
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the initial UxPlay terminal message should confirm it is being used. (UxPlay can also be built using "Official" GStreamer v.1.20.7
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binaries, which work without the wrapper.)
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**Using Homebrew's GStreamer**: pkg-config is needed: ("brew install pkg-config gstreamer").
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This causes a large number of extra packages to be installed by Homebrew as dependencies.
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@@ -534,7 +533,22 @@ extra non-Homebrew plugins (that you build yourself) there, and instead set GST_
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their location (Homebrew does not supply a complete GStreamer, but seems to have everything needed for UxPlay).
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Finally, build and install uxplay: open a terminal and change into the UxPlay source directory
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**Using GStreamer installed from MacPorts**: this is **not** recommended, as currently the MacPorts GStreamer
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is old (v1.16.2), unmaintained, and built to use X11:
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* Instead [build gstreamer yourself](https://github.com/FDH2/UxPlay/wiki/Building-GStreamer-from-Source-on-macOS-with-MacPorts)
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if you use MacPorts and do not want to use the "Official" Gstreamer binaries.
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_(If you really wish to use the MacPorts GStreamer-1.16.2,
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install pkgconf ("sudo port install pkgconf"), then
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"sudo port install gstreamer1-gst-plugins-base gstreamer1-gst-plugins-good gstreamer1-gst-plugins-bad gstreamer1-gst-libav".
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For X11 support on macOS, compile UxPlay using a special cmake option `-DUSE_X11=ON`, and run
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it from an XQuartz terminal with -vs ximagesink; older non-retina macs require a lower resolution
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when using X11: `uxplay -s 800x600`.)_
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After installing GStreamer, build and install uxplay: open a terminal and change into the UxPlay source directory
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("UxPlay-master" for zipfile downloads, "UxPlay" for "git clone" downloads) and build/install with
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"cmake . ; make ; sudo make install " (same as for Linux).
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@@ -558,16 +572,6 @@ Finally, build and install uxplay: open a terminal and change into the UxPlay so
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the option "-vs osxvideosink force-aspect-ratio=true" can be used to make the window have the
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correct aspect ratio when it first opens.
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***Using GStreamer installed from MacPorts (not recommended):***
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To install: "sudo port install pkgconf"; "sudo port install gstreamer1-gst-plugins-base gstreamer1-gst-plugins-good gstreamer1-gst-plugins-bad gstreamer1-gst-libav".
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**The MacPorts GStreamer is old (v1.16.2) and built to use X11**: use the special CMake option `-DUSE_X11=ON`
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when building UxPlay. Then uxplay must be run from an XQuartz terminal, and needs
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option "-vs ximagesink". On a unibody (non-retina) MacBook Pro, the default resolution wxh = 1920x1080
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was too large, but using option "-s 800x600" worked. The MacPorts GStreamer pipeline
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seems fragile against attempts to change the X11 window size, or to rotations that switch a connected client between portrait and landscape mode while uxplay is running. Using the MacPorts X11 GStreamer seems only possible if the image size is left unchanged from the initial "-s wxh" setting (also use the iPad/iPhone setting that locks the screen orientation against switching between portrait and landscape mode as the device is rotated).
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## Building UxPlay on Microsoft Windows, using MSYS2 with the MinGW-64 compiler.
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* tested on Windows 10 and 11, 64-bit.
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