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https://github.com/morgan9e/UxPlay
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edits to README
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23
README.txt
23
README.txt
@@ -161,11 +161,13 @@ later.) If it does not, you may need to build and install these from
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source (see below).
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You need a C/C++ compiler (e.g. g++) with the standard development
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libraries installed. Make sure that cmake\>=3.4.1 and pkg-config are
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also installed: "sudo apt-get install cmake pkg-config". In a terminal
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window, change directories to the source directory of the downloaded
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source code ("UxPlay-\*", "\*" = "master" or the release tag for zipfile
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downloads, "UxPlay" for "git clone" downloads), then do
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libraries installed. Debian-based systems provide a package
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"build-essential" for use in compiling software. Make sure that
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cmake\>=3.4.1 and pkg-config are also installed: "sudo apt-get install
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cmake pkg-config". In a terminal window, change directories to the
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source directory of the downloaded source code ("UxPlay-\*", "\*" =
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"master" or the release tag for zipfile downloads, "UxPlay" for "git
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clone" downloads), then do
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**Note:** By default UxPlay will be built with optimization for the
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computer it is built on; when this is not the case, as when you are
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@@ -186,11 +188,12 @@ packaging for a distribution, use the cmake option
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`sudo make uninstall` in the same directory in which this was run)
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7. Install GStreamer plugins that you need:
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`sudo apt-get install gstreamer1.0-<plugin>`; values of `<plugin>`
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needed are: "libav" (for sound), and "plugins-bad" (for software
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h264 decoding). Also needed may be "gl" for OpenGL support, and "x"
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for X11 support, although these may already be installed; "vaapi" is
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needed for hardware-accelerated h264 video decoding by Intel
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graphics (not for NVIDIA).
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needed are: "libav" (for sound), "plugins-good" (for v4l2 hardware
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h264 decoding) and "plugins-bad" (for software h264 decoding). Also
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needed may be "gl" for OpenGL support, and "x" for X11 support,
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although these may already be installed; "vaapi" is needed for
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hardware-accelerated h264 video decoding by Intel graphics (not for
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NVIDIA).
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*If you intend to modify the code, use a separate "build" directory:
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replace* "`cmake [ ] .`" *by*
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