mirror of
https://github.com/morgan9e/FreeRDP
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Help SDL identify the display to use for fullscreen even when compositors interfere with window positions. SDL respects the intent of a window if it is moved to the appropriate display just before it is made fullscreen.
350 lines
8.7 KiB
C++
350 lines
8.7 KiB
C++
/**
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* FreeRDP: A Remote Desktop Protocol Implementation
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* SDL Client
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*
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* Copyright 2023 Armin Novak <armin.novak@thincast.com>
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* Copyright 2023 Thincast Technologies GmbH
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <limits>
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#include <sstream>
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#include "sdl_window.hpp"
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#include "sdl_utils.hpp"
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SdlWindow::SdlWindow(SDL_DisplayID id, const std::string& title, const SDL_Rect& rect,
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[[maybe_unused]] Uint32 flags)
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: _displayID(id)
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{
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auto props = SDL_CreateProperties();
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, title.c_str());
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, rect.x);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, rect.y);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, rect.w);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, rect.h);
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if (flags & SDL_WINDOW_HIGH_PIXEL_DENSITY)
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN, true);
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if (flags & SDL_WINDOW_FULLSCREEN)
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN, true);
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if (flags & SDL_WINDOW_BORDERLESS)
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN, true);
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_window = SDL_CreateWindowWithProperties(props);
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SDL_DestroyProperties(props);
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auto sc = scale();
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const int iscale = static_cast<int>(sc * 100.0f);
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auto w = 100 * rect.w / iscale;
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auto h = 100 * rect.h / iscale;
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std::ignore = resize({ w, h });
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SDL_SetHint(SDL_HINT_APP_NAME, "");
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std::ignore = SDL_SyncWindow(_window);
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}
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SdlWindow::SdlWindow(SdlWindow&& other) noexcept
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: _window(other._window), _displayID(other._displayID), _offset_x(other._offset_x),
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_offset_y(other._offset_y)
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{
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other._window = nullptr;
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}
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SdlWindow::~SdlWindow()
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{
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SDL_DestroyWindow(_window);
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}
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SDL_WindowID SdlWindow::id() const
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{
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if (!_window)
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return 0;
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return SDL_GetWindowID(_window);
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}
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SDL_DisplayID SdlWindow::displayIndex() const
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{
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if (!_window)
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return 0;
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return SDL_GetDisplayForWindow(_window);
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}
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SDL_Rect SdlWindow::rect() const
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{
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SDL_Rect rect = {};
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if (_window)
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{
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SDL_GetWindowPosition(_window, &rect.x, &rect.y);
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SDL_GetWindowSizeInPixels(_window, &rect.w, &rect.h);
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}
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return rect;
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}
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SDL_Rect SdlWindow::bounds() const
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{
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SDL_Rect rect = {};
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if (_window)
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{
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SDL_GetWindowPosition(_window, &rect.x, &rect.y);
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SDL_GetWindowSize(_window, &rect.w, &rect.h);
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}
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return rect;
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}
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SDL_Window* SdlWindow::window() const
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{
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return _window;
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}
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Sint32 SdlWindow::offsetX() const
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{
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return _offset_x;
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}
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void SdlWindow::setOffsetX(Sint32 x)
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{
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_offset_x = x;
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}
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void SdlWindow::setOffsetY(Sint32 y)
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{
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_offset_y = y;
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}
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Sint32 SdlWindow::offsetY() const
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{
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return _offset_y;
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}
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rdpMonitor SdlWindow::monitor(bool isPrimary) const
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{
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rdpMonitor mon{};
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const auto factor = scale();
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const auto dsf = static_cast<UINT32>(100 * factor);
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mon.attributes.desktopScaleFactor = dsf;
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mon.attributes.deviceScaleFactor = 100;
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const auto r = rect();
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mon.width = r.w;
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mon.height = r.h;
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mon.attributes.physicalWidth = WINPR_ASSERTING_INT_CAST(uint32_t, r.w);
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mon.attributes.physicalHeight = WINPR_ASSERTING_INT_CAST(uint32_t, r.h);
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SDL_Rect rect = {};
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auto did = SDL_GetDisplayForWindow(_window);
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auto rc = SDL_GetDisplayBounds(did, &rect);
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if (rc)
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{
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mon.x = rect.x;
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mon.y = rect.y;
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}
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const auto orient = orientation();
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mon.attributes.orientation = sdl::utils::orientaion_to_rdp(orient);
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auto primary = SDL_GetPrimaryDisplay();
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mon.is_primary = isPrimary || (SDL_GetWindowID(_window) == primary);
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mon.orig_screen = did;
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if (mon.is_primary)
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{
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mon.x = 0;
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mon.y = 0;
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}
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return mon;
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}
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float SdlWindow::scale() const
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{
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return SDL_GetWindowDisplayScale(_window);
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}
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SDL_DisplayOrientation SdlWindow::orientation() const
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{
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const auto did = displayIndex();
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return SDL_GetCurrentDisplayOrientation(did);
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}
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bool SdlWindow::grabKeyboard(bool enable)
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{
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if (!_window)
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return false;
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SDL_SetWindowKeyboardGrab(_window, enable);
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return true;
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}
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bool SdlWindow::grabMouse(bool enable)
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{
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if (!_window)
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return false;
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SDL_SetWindowMouseGrab(_window, enable);
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return true;
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}
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void SdlWindow::setBordered(bool bordered)
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{
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if (_window)
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SDL_SetWindowBordered(_window, bordered);
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std::ignore = SDL_SyncWindow(_window);
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}
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void SdlWindow::raise()
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{
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SDL_RaiseWindow(_window);
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std::ignore = SDL_SyncWindow(_window);
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}
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void SdlWindow::resizeable(bool use)
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{
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SDL_SetWindowResizable(_window, use);
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std::ignore = SDL_SyncWindow(_window);
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}
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void SdlWindow::fullscreen(bool enter, bool forceOriginalDisplay)
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{
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if (enter && forceOriginalDisplay && _displayID != 0)
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{
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/* Move the window to the desired display. We should not wait
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* for the window to be moved, because some backends can refuse
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* the move. The intent of moving the window is enough for SDL
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* to decide which display will be used for fullscreen. */
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SDL_Rect rect = {};
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std::ignore = SDL_GetDisplayBounds(_displayID, &rect);
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std::ignore = SDL_SetWindowPosition(_window, rect.x, rect.y);
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}
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std::ignore = SDL_SetWindowFullscreen(_window, enter);
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std::ignore = SDL_SyncWindow(_window);
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}
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void SdlWindow::minimize()
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{
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SDL_MinimizeWindow(_window);
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std::ignore = SDL_SyncWindow(_window);
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}
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bool SdlWindow::resize(const SDL_Point& size)
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{
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return SDL_SetWindowSize(_window, size.x, size.y);
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}
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bool SdlWindow::drawRect(SDL_Surface* surface, SDL_Point offset, const SDL_Rect& srcRect)
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{
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WINPR_ASSERT(surface);
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SDL_Rect dstRect = { offset.x + srcRect.x, offset.y + srcRect.y, srcRect.w, srcRect.h };
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return blit(surface, srcRect, dstRect);
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}
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bool SdlWindow::drawRects(SDL_Surface* surface, SDL_Point offset,
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const std::vector<SDL_Rect>& rects)
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{
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if (rects.empty())
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{
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return drawRect(surface, offset, { 0, 0, surface->w, surface->h });
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}
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for (auto& srcRect : rects)
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{
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if (!drawRect(surface, offset, srcRect))
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return false;
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}
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return true;
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}
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bool SdlWindow::drawScaledRect(SDL_Surface* surface, const SDL_FPoint& scale,
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const SDL_Rect& srcRect)
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{
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SDL_Rect dstRect = srcRect;
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dstRect.x = static_cast<Sint32>(static_cast<float>(dstRect.x) * scale.x);
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dstRect.w = static_cast<Sint32>(static_cast<float>(dstRect.w) * scale.x);
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dstRect.y = static_cast<Sint32>(static_cast<float>(dstRect.y) * scale.y);
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dstRect.h = static_cast<Sint32>(static_cast<float>(dstRect.h) * scale.y);
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return blit(surface, srcRect, dstRect);
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}
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bool SdlWindow::drawScaledRects(SDL_Surface* surface, const SDL_FPoint& scale,
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const std::vector<SDL_Rect>& rects)
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{
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if (rects.empty())
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{
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return drawScaledRect(surface, scale, { 0, 0, surface->w, surface->h });
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}
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for (const auto& srcRect : rects)
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{
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if (!drawScaledRect(surface, scale, srcRect))
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return false;
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}
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return true;
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}
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bool SdlWindow::fill(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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auto surface = SDL_GetWindowSurface(_window);
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if (!surface)
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return false;
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SDL_Rect rect = { 0, 0, surface->w, surface->h };
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auto color = SDL_MapSurfaceRGBA(surface, r, g, b, a);
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SDL_FillSurfaceRect(surface, &rect, color);
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return true;
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}
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bool SdlWindow::blit(SDL_Surface* surface, const SDL_Rect& srcRect, SDL_Rect& dstRect)
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{
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auto screen = SDL_GetWindowSurface(_window);
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if (!screen || !surface)
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return false;
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if (!SDL_SetSurfaceClipRect(surface, &srcRect))
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return true;
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if (!SDL_SetSurfaceClipRect(screen, &dstRect))
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return true;
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if (!SDL_BlitSurfaceScaled(surface, &srcRect, screen, &dstRect, SDL_SCALEMODE_LINEAR))
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{
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "SDL_BlitScaled: %s", SDL_GetError());
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return false;
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}
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return true;
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}
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void SdlWindow::updateSurface()
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{
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SDL_UpdateWindowSurface(_window);
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}
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SdlWindow SdlWindow::create(SDL_DisplayID id, const std::string& title, Uint32 flags, Uint32 width,
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Uint32 height)
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{
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flags |= SDL_WINDOW_HIGH_PIXEL_DENSITY;
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SDL_Rect rect = { static_cast<int>(SDL_WINDOWPOS_CENTERED_DISPLAY(id)),
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static_cast<int>(SDL_WINDOWPOS_CENTERED_DISPLAY(id)), static_cast<int>(width),
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static_cast<int>(height) };
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if ((flags & SDL_WINDOW_FULLSCREEN) != 0)
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{
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std::ignore = SDL_GetDisplayBounds(id, &rect);
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}
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SdlWindow window{ id, title, rect, flags };
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if ((flags & (SDL_WINDOW_FULLSCREEN)) != 0)
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{
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window.setOffsetX(rect.x);
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window.setOffsetY(rect.y);
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}
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return window;
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}
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