the function uses implicit color formats. Replace this with the function
shadow_subsystem_pointer_convert_alpha_pointer_data_to_format with
explicit source color format.
Deprecate the old function.
C requires prototypes or compilers will complain about them missing. Our
library entry points do not have such, therefore add the macro
FREERDP_ENTRY_POINT which declares the function prototype automatically
before the function.
* Use new enum constants with WINPR_KEYBOARD_* prefix
* Fix mapping of keycodes and scancodes, the offset of 8 is no longer
required if the proper keyboard type is used.
* move type definition to WinPR as used there too.
* supported keyboard types are defined in
[MS-RDPBCGR] 2.2.1.3.2 Client Core Data (TS_UD_CS_CORE)]
use a enum instead of magic numbers to make code more readable.
WinPR provides APIs to convert between keycodes between virtual
keycodes.
These keycodes can currently be evdev keycodes or Apple keycodes.
The evdev handling, however, handles XKB keycodes and not evdev ones.
The main difference between these is that XKB keycodes are shifted by
the value 8, compared to evdev keycodes.
In order to fix this situation, rename the evdev keycodes to XKB ones,
and introduce additionally a new keycode evdev, including its handling
for this keycode type.
* Fixed format strings to match arguments
Reviewed and replaced all %d specifiers to match proper type
* Added proxy dynamic channel command type to log messages.
_align_XXX functions aren't widely available depending on the C runtime. That causes
problems with mingw where we can easily have some runtime mixes (which lead to mysterious
segfaults most of the time). This patch introduce winpr_aligned_XXX functions that will
either use the function available, or use an emulation layer.
* Fixed GetFileInformationByHandle initializers
* Fix#7793: Do not expose internal input API
Slow-Path input uses UINT16 for scancodes on wire, but only the
lower byte is actually used. (the extended fields are sent in
keyboardFlags field)
Hide this implementation detail and adjust the API to use UINT8
for the code instead just like the corresponding Fast-Path PDU
* Added a warning for problematic slow path keyCodes