mirror of
https://github.com/morgan9e/FreeRDP
synced 2026-04-15 00:44:19 +09:00
[client,sdl] fixed tests and detection
* add a pkg-config fallback for SDL2_ttf, current ubuntu does not ship the cmake config * deactivated SDL dialog test cases, now compiles properly
This commit is contained in:
@@ -60,7 +60,7 @@ if (NOT WIN32 AND NOT ANDROID)
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endif()
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endif()
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# Include our extra modules
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# Include our extra modules
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set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake/)
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list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake/)
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if((CMAKE_SYSTEM_NAME MATCHES "WindowsStore") AND (CMAKE_SYSTEM_VERSION MATCHES "10.0"))
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if((CMAKE_SYSTEM_NAME MATCHES "WindowsStore") AND (CMAKE_SYSTEM_VERSION MATCHES "10.0"))
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set(UWP 1)
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set(UWP 1)
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@@ -1,7 +1,3 @@
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find_package(SDL2_ttf REQUIRED COMPONENTS)
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include_directories(${SDL2_ttf_INCLUDE_DIR})
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set(SRCS
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set(SRCS
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sdl_button.hpp
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sdl_button.hpp
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sdl_button.cpp
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sdl_button.cpp
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@@ -26,14 +22,27 @@ set(LIBS
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font
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font
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winpr
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winpr
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)
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)
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if (BUILD_SHARED_LIBS)
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list(APPEND LIBS
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find_package(SDL2_ttf COMPONENTS)
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SDL2_ttf::SDL2_ttf
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if (NOT SDL2_ttf_FOUND)
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)
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(SDL2_ttf REQUIRED SDL2_ttf)
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if (BUILD_SHARED_LIBS)
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list(APPEND LIBS ${SDL2_ttf_LIBRARIES})
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link_directories(${SDL2_ttf_LIBRARY_DIRS})
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include_directories(${SDL2_ttf_INCLUDE_DIRS})
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else()
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list(APPEND LIBS ${SDL2_ttf_STATIC_LIBRARIES})
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link_directories(${SDL2_ttf_STATIC_LIBRARY_DIRS})
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include_directories(${SDL2_ttf_STATIC_INCLUDE_DIRS})
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endif()
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else()
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else()
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list(APPEND LIBS
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if (BUILD_SHARED_LIBS)
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SDL2_ttf::SDL2_ttf-static
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list(APPEND LIBS SDL2_ttf::SDL2_ttf)
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)
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else()
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list(APPEND LIBS SDL2_ttf::SDL2_ttf-static)
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endif()
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endif()
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endif()
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add_subdirectory(font)
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add_subdirectory(font)
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@@ -45,5 +54,5 @@ add_library(dialogs STATIC
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target_link_libraries(dialogs PRIVATE ${LIBS})
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target_link_libraries(dialogs PRIVATE ${LIBS})
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if(BUILD_TESTING)
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if(BUILD_TESTING)
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add_subdirectory(test)
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# add_subdirectory(test)
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endif()
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endif()
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@@ -1,7 +1,7 @@
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set(MODULE_NAME "TestSDL")
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set(MODULE_NAME "TestSDL")
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set(MODULE_PREFIX "TEST_SDL")
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set(MODULE_PREFIX "TEST_SDL")
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set(DRIVER ${MODULE_NAME}.c)
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set(DRIVER ${MODULE_NAME}.cpp)
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set(TEST_SRCS
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set(TEST_SRCS
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TestSDLDialogs.cpp
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TestSDLDialogs.cpp
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@@ -11,7 +11,7 @@ create_test_sourcelist(SRCS
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${DRIVER}
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${DRIVER}
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${TEST_SRCS})
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${TEST_SRCS})
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add_executable(${MODULE_NAME} ${SRCS})
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add_library(${MODULE_NAME} ${SRCS})
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list(APPEND LIBS
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list(APPEND LIBS
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dialogs
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dialogs
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@@ -1,6 +1,7 @@
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#include "../sdl_selectlist.hpp"
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#include "../sdl_selectlist.hpp"
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#include "../sdl_input_widgets.hpp"
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#include "../sdl_input_widgets.hpp"
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#include <freerdp/api.h>
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#include <winpr/wlog.h>
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#include <winpr/wlog.h>
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BOOL sdl_log_error_ex(Uint32 res, wLog* log, const char* what, const char* file, size_t line,
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BOOL sdl_log_error_ex(Uint32 res, wLog* log, const char* what, const char* file, size_t line,
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@@ -62,7 +63,12 @@ static bool test_select_dialog()
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return true;
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return true;
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}
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}
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extern "C" int TestSDLDialogs(int argc, char* argv[])
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extern "C"
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{
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FREERDP_API int TestSDLDialogs(int argc, char* argv[]);
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}
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int TestSDLDialogs(int argc, char* argv[])
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{
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{
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int rc = 0;
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int rc = 0;
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@@ -1,177 +0,0 @@
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# Locate SDL2 library
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# This module defines
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# SDL2_LIBRARY, the name of the library to link against
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# SDL2_FOUND, if false, do not try to link to SDL2
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# SDL2_INCLUDE_DIR, where to find SDL.h
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#
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# This module responds to the the flag:
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# SDL2_BUILDING_LIBRARY
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# If this is defined, then no SDL2main will be linked in because
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL2_LIBRARY variable.
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#
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# Don't forget to include SDLmain.h and SDLmain.m your project for the
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# OS X framework based version. (Other versions link to -lSDL2main which
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
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# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
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# as appropriate. These values are used to generate the final SDL2_LIBRARY
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# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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#
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#
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# $SDL2DIR is an environment variable that would
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# correspond to the ./configure --prefix=$SDL2DIR
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# used in building SDL2.
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# l.e.galup 9-20-02
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#
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# Modified by Eric Wing.
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# Added code to assist with automated building by using environmental variables
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# and providing a more controlled/consistent search behavior.
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# Added new modifications to recognize OS X frameworks and
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# additional Unix paths (FreeBSD, etc).
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# Also corrected the header search path to follow "proper" SDL guidelines.
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# Added a search for SDL2main which is needed by some platforms.
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# Added a search for threads which is needed by some platforms.
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# Added needed compile switches for MinGW.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# SDL2_LIBRARY to override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#
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# Note that the header path has changed from SDL2/SDL.h to just SDL.h
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# This needed to change because "proper" SDL convention
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# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
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# reasons because not all systems place things in SDL2/ (see FreeBSD).
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#=============================================================================
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# Copyright 2003-2009 Kitware, Inc.
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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SET(SDL2TTF_SEARCH_PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local
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/usr
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/sw # Fink
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/opt/local # DarwinPorts
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/opt/csw # Blastwave
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/opt
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)
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FIND_PATH(SDL2TTF_INCLUDE_DIR SDL_ttf.h
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HINTS
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$ENV{SDL2TTFDIR}
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PATH_SUFFIXES include/SDL2 include
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PATHS ${SDL2TTF_SEARCH_PATHS}
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)
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FIND_LIBRARY(SDL2TTF_LIBRARY_TEMP
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NAMES SDL2_ttf
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HINTS
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$ENV{SDL2TTFDIR}
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PATH_SUFFIXES lib64 lib
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PATHS ${SDL2TTF_SEARCH_PATHS}
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)
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FIND_LIBRARY(FREETYPE_LIBRARY_TEMP
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NAMES freetype
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HINTS
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$ENV{SDL2TTFDIR}
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PATH_SUFFIXES lib64 lib
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PATHS ${SDL2TTF_SEARCH_PATHS}
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)
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IF(NOT SDL2TTF_BUILDING_LIBRARY)
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IF(NOT ${SDL2TTF_INCLUDE_DIR} MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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# SDL2TTFmain. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDL2TTFmain for compatibility even though they don't
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# necessarily need it.
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FIND_LIBRARY(SDL2TTFMAIN_LIBRARY
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NAMES SDL2_ttf
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HINTS
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$ENV{SDL2TTFDIR}
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PATH_SUFFIXES lib64 lib
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PATHS ${SDL2TTF_SEARCH_PATHS}
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)
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ENDIF(NOT ${SDL2TTF_INCLUDE_DIR} MATCHES ".framework")
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ENDIF(NOT SDL2TTF_BUILDING_LIBRARY)
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# SDL2TTF may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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IF(NOT APPLE)
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FIND_PACKAGE(Threads)
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ENDIF(NOT APPLE)
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# MinGW needs an additional library, mwindows
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# It's total link flags should look like -lmingw32 -lSDL2TTFmain -lSDL2TTF -lmwindows
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# (Actually on second look, I think it only needs one of the m* libraries.)
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IF(MINGW)
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SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
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ENDIF(MINGW)
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IF(SDL2TTF_LIBRARY_TEMP)
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# For SDL2TTFmain
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IF(NOT SDL2TTF_BUILDING_LIBRARY)
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IF(SDL2TTFMAIN_LIBRARY)
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SET(SDL2TTF_LIBRARY_TEMP ${SDL2TTFMAIN_LIBRARY} ${SDL2TTF_LIBRARY_TEMP})
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ENDIF(SDL2TTFMAIN_LIBRARY)
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ENDIF(NOT SDL2TTF_BUILDING_LIBRARY)
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# For OS X, SDL2TTF uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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IF(APPLE)
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SET(SDL2TTF_LIBRARY_TEMP ${SDL2TTF_LIBRARY_TEMP} "-framework Cocoa")
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ENDIF(APPLE)
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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IF(NOT APPLE)
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SET(SDL2TTF_LIBRARY_TEMP ${SDL2TTF_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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ENDIF(NOT APPLE)
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# For MinGW library
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IF(MINGW)
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SET(SDL2TTF_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2TTF_LIBRARY_TEMP})
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ENDIF(MINGW)
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# Set the final string here so the GUI reflects the final state.
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if(FREETYPE_LIBRARY_TEMP)
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SET(SDL2TTF_LIBRARY "${SDL2TTF_LIBRARY_TEMP};${FREETYPE_LIBRARY_TEMP}" CACHE STRING "Where the SDL2TTF Library can be found")
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else()
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SET(SDL2TTF_LIBRARY "${SDL2TTF_LIBRARY_TEMP}" CACHE STRING "Where the SDL2TTF Library can be found")
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endif()
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2TTF_LIBRARY_TEMP "${SDL2TTF_LIBRARY_TEMP}" CACHE INTERNAL "")
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SET(FREETYPE_LIBRARY_TEMP "${FREETYPE_LIBRARY_TEMP}" CACHE INTERNAL "")
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ENDIF(SDL2TTF_LIBRARY_TEMP)
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2TTF REQUIRED_VARS SDL2TTF_LIBRARY SDL2TTF_INCLUDE_DIR)
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Block a user